2 Players | 45-90 Minutes | Ages 14+
The fissures tearing open within the Emerald Empire have grown into chasms, mighty cracks that divide the seven Great Clans and tear their way of life apart. Every clan now faces its own temptations, and in the face of desperation, the foul practice of mahÅ� blood magic grows more widespread. To what depths will your clan sink in the face of the coming storm? And to what heights will they rise as they push forward into the coming darkness?
Like other Dynasty Packs of the Temptations cycle, the 60 cards included within A Crimson Offering for Legend of the Five Rings: The Card Game provide new dynasty deck and conflict deck options for each of the seven Great Clans, as well as three new provinces. The honor levels of each clan become more important than ever before, and the new dire keyword lets your characters unlock potent new abilities as they near the end of their time in the spotlight. With the expanding Temptations cycle, what dangers will you face—and what choices will you make?
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