Morrison Game Factory is a narrative puzzle adventure based in a board game factory full of mystery. On the outside, the factory is busily churning out games for the whole family to enjoy.
Mother of Frankenstein is a narrative puzzle game based on the life of Mary Shelley. It is a collaborative experience featuring 12-18 hours of gameplay divided between three volumes.
Perspectives is a partial information investigation game. The information needed to solve the case is distributed among the players. Discuss together to answer the question that solve the mystery.
Everything you need to repackage all 3 volumes of the game so that your friends can play it anew. Or you can replay it yourself, once enough time has passed that you've forgotten how to solve the puzzles.
A Festive Escape Room in an Envelope for kids! Santa Claus had a mishap while on his practice run for Christmas Eve and he needs help to deliver a secret message.
In the far future, civilization is lying in ruins, and the echoes of the past hide the tragic story of its downfall. See whether you can uncover the truth in echoes: The Microchip.
Exit: The Game – The Gate Between Worlds is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
Deckscape: Behind the Curtain is the fifth title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items.
Making your way through the puzzling underground labyrinth in search of answers, what will you uncover in the depths? Will you be able to find your friend in time and escape this cavernous world of darkness?
After the Christmas Panto dress rehearsal, Sally made one big mistake during the celebrations. She bared her soul, confessing her love for the leading man in a hidden message that will imminently be revealed to the entire troupe.
November 1800. As Captain Laurent drifts off to sleep in his cabin, a strange dream begins to take shape… A mysterious presence, forgotten symbols, a call from the depths.
Sandie, a sneakerhead and shoe collector, is in a whole heap of trouble. She has been charged with the theft of a priceless trainer from the Northern Sole exhibition in Manchester.
It’s April 15, 1900, Easter Sunday, and Paris is the center of the world’s attention as millions of visitors arrive for the opening of the International Exposition this weekend.
You and your guests find yourselves at the Kansas City home of Tom Dooley for a sizzling backyard cookout and some fabulous party fun. Too bad poor Tom gets iced over his hot grill - and you may be a suspect. How low will you go?
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