A fantastic entry point to the 18xx genre. The island of Shikoku is no exception as railway operations emerge around the island and entrepreneurs attempt to make their fortune.
Hakkeyoi, Nokotta! In this 2-4 player hand management game, try to force your opponent to go above 10 or below 0 to achieve a SLAMBO! Stay balanced or get slammed!
Bringing astronauts together! Which way is up when you're drifting in space? With Tether's unique mirror deck your "up" is not the same as your opponent's.
The battle for power has begun. Who will the Seven Elders choose? From the acclaimed designer Scott Almes, a two-player game where you are trying to become the new chieftain of your clan.
A puzzly game of outdoor adventure! Draft trail cards and blaze winding loops of hiking, biking, and kayaking trails in this puzzly 30-minute route building game.
Draft clickity-clackity, transparent tiles to fill your star chart and explore the universe. You'll connect Constellations, build belts of Asteroids, and study your Satellites with the game's modular scoring system.
In this 2-6 player bluffing game, players have hidden information about which casinos are corrupt. Take turns playing betting tiles (three 2’s, two 4’s, one 5, one 6, one 7) into the different casinos.
In Vivo, each round starts by revealing a harmony type (Solo, Duet, Trio, Quartet). The harmony determines how many suits must be played in the trick—not being able to is considered playing “off-harmony,” making that player ineligible for points.
Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer.
$19.99
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