Over the course of the game, players gain victory points (VP) by influencing the king’s advisors, constructing buildings, and repelling the invading enemies. The game ends at the end of the fifth year, and the player with the most VP wins.
Restore the greatness of the Kitara Empire: enlarge your territories through savannahs and antic ruins! Kitara is a strategy game mixing conquest, movement and battle.
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century in the game Kutna Hora!
It's a beautiful day at the beach, and the surfers are out shopping for new boards. Create the coolest and biggest longboards to establish your surfboard-shaping shop as the best in town. Surf's up!
In LUNA Capital, the players must optimally manage the elements of the game to build the best possible lunar settlement, and to make it worthy of becoming the capital of the entire off-planet colony.
The Caribbean in the 17th century: you are Seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.
Mythic Mischief is a game of high-stakes hijinks in which 1 to 4 players vie for control of the Hedgemaze. Groups of Mythics with contrasting powers work to manipulate the board and outmaneuver their opponents.
The Ghosts Faction Expansion for Mythic Mischief. Thick framed glasses, ironic shirts, and bad indie bands, these spirits haunt the halls of their high school where they rival the trendiest of spectral spooks.
The Trolls Expansion for Mythic Mischief adds a new playable Mythic Faction to the game, giving you a new asymmetric set of abilities with which to outsmart your opponents.
The Witches Expansion for Mythic Mischief adds a new playable Mythic Faction to the game, giving you a new asymmetric set of abilities with which to outsmart your opponents.
In Nestlings, players assume the role of various birds competing to gain priority across four vastly different biomes - Savannah, Alpine, Freshwater, and Desert. Each round, roll and assign your dice to the four biomes, including the wild grasslands.
As you begin to establish the first colonies on Mars, you discover that you are not alone in the galaxy… and that you are not welcome anywhere beyond Earth.
Travel back to the golden twenties, to the city Birmingham after the first World War. Play your own role in an exciting gangster war between different factions.
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