The Red Dragon Inn: Allies – Wrench expands the party at the Red Dragon Inn with an ingenious kobold whose gizmo cards stick around to help him out on later turns! Those gizmos will gradually break down, though...
The Red Dragon Inn: Allies – Witchdoctor Natyli expands the party at the Red Dragon Inn with a brand new troll shaman, introducing a new debuff mechanic that allows Natyli to temporarily weaken other players!
Have we got an expansion for you – a new Red Dragon Inn character, an accompanying Battle for Greyport character, a reboot of one of our classic games, new promo content, and even an overflow storage solution for those of you who need one.
The Red Dragon Inn: Allies – Ozrik the Adept expands the party at the Red Dragon Inn with a brand new elementalist who is a master of manipulating his abilities.
The Red Dragon Inn: Allies – Erin the Ever-Changing expands the party at the Red Dragon Inn with a brand new elven shapeshifting druid, introducing new mechanisms that allow her to take on multiple forms throughout the game.
The Red Dragon Inn: Allies – Cormac the Mighty expands the party at the Red Dragon Inn with a brand new human barbarian, introducing a new rage mechanic that allows Cormac to hit harder at the cost of gaining more than the usual amounts of Alcohol Content
Serving up drinks and hospitality to the hardy adventurers of Greyport is an exciting, often difficult, and always thirsty task! The Wench finally joins the party at The Red Dragon Inn, and she’s bringing the rest of the tavern crew with her!
Drink, gamble and roughhouse with your frenemies. Just remember to keep an eye on your gold, because your tablemates will be trying to take it from you, and if you run out, you’ll be spending the night wandering the dungeon.
Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your Gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk.
Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your Gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk.
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